Sounds like a lot, right? Well luckily the game’s pace is actually quite controlled. You need to initate attack reutes in order to send in your military but also need to maintain defenses as well incase they try to slip in the back while you’re occupied elsewhere. Both are beautifully rendered and show each area and your sphere of control in that area. You get two maps, one of Earth and one of Space. The action heats up when you initiate attacks. Failure to do so leads to the people revolting which is Game Over. You also need to maintain your control of the Senate as well as the Anti-War movement. By investing in these companies they reward you with money or weapons (AE gives out Mobile Suits quite a bit!). You also need to maintain relations with companies like Anaheim Electronics and Lunar City. Once the Guntank is done, you can develop the Guncannon, and then The Prototype Gundam and so on. First up is the Core Fighter, which allows you to develop the Pegasus Class Ship and RX-75 Guntank. You need to maintain troop morale, allowing units to go on Leave for a few turns, Development of technology and Mobile weapons – EFSF starts with the option to initial V Project, so you need to develop the RX series before you can use any of them and in the begining you are severely disadvantaged as Zeon has plent of MS options while EFSF is stuck with T61 tanks and jet fighters. Unlike the old games, in this one, you control just about every aspect of the side you choose. Even on Easy, you still have a lot to manage. Revolutionary War of Zeon only contains the events of OYW. Here you are allowed to chose either Zeon or EFSF. You would only “lose” Ramba after all three units are destroyed.Īfter Operation British, the main game opens up. Well, Ramba will only be in one of the three in the unit, but all three will be more acurate and deadly. So lets say you put Ramba Ral in a ZakuII unit. Characters add benefits to the unit they pilot. Battle ships can house and refuel units, as well as attack from a distance. Each MS only has about 90 hps though, so when Units like the Gundam come along, there is only one Gundam, and it has 250 hps. 1 Zaku II units consist of three Zaku II’s, and you can stack up to three units, so a total of 9 ZakuII’s attacking at once. You select a unit and move it into position, then choose to attack or not. The battle gameplay is much like the SD Gundam series. You’re allowed only the ability to control armies on a direct level, so where they are sent is predetermined, but you can control each unit and decide who you want to attack in each area. It features dramatically new game screens and responsibilities.Īs the game opens up, you begin with control of Zeon during the first operation of the One Year War. Revolutionary War of Zeon was released for PlayStation 2 early on in PS2’s carrer. These new ports included extended scenarios that encompass the events leading through the Gryps conflict. Say you wanted to scrap the V project and win the OYW as the EFSF with nothing but Saberfish fighters, you can do that (although it’d be tough!)īlood of Zeon was then ported to both PlayStation 1 as well as DreamCast. The player assumes full control over the full military, from deciding which new technologies to produce, to how many of certain unit to build, as well as when and where you attack your opponent. It was a strategy game which allows the player a sort of “what if” scenario, where you control an army through the One year war. The series began on Sega Saturn as Mobile Suit Gundam: Giren’s Greed – Blood of Zeon. Let’s start with a little back history – The Giren no Yabou series is usually translated to Giren’s Greed, however yabou is actually “ambition” or “desire”, so it can be seen as Giren’s Ambition as well. "In the mentioned article, there were statements based.Well, after posting this topic ( here) – I decided I should probably do a review on Mobile Suit Gundam – Giren no Yabou: Revolutionary War Of Zeon. Related: Mobile Suit Gundam: The Witch from Mercury Confirms Fans' Darkest Theory In a statement from Bandai Namco Filmworks, the company addressed the controversial alteration. The digital version of the Gundam Ace interview, however, omits Ichinose's mention of marriage. In the interview, Ichinose refers to Suletta and Miorine as a married couple, when talking about their epilogue scene together in the series finale. According to Gundam News, the physical print of the September 2023 issue of Gundam Ace featured an interview with Kana Ichinose, the Japanese voice actress for Suletta, and Lynn, the Japanese voice actress for Miorine, regarding their experience on The Witch from Mercury. Bandai Namco Filmworks, the anime studio behind Mobile Suit Gundam: The Witch from Mercury, is facing backlash after altering a digitally-published interview that confirms the marriage status between Suletta Mercury and Miorine Rembran from the series finale.
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